Greetings, recruits!
Step Up Spawns have begun!
*See the "Spawnable Gear" list for details and to view which Gear pieces have boosted appearance rates.
Step 1:
Guaranteed 1 Select
Gear Piece
+
Only 5 Gems!
+
Step Up Medal
x50
-
x100
Step 2:
+
Guaranteed 1 Cost 35 or
Higher SSR Gear Piece!
+
Only 15 Gems!
+
Step Up Medal
x100
-
x150
Step 3:
Guaranteed 1 Cost 35+
SSR Monster!
+
Step Up Medal
x100
-
x200
Select Gear
*Stats when max level and fully Reforged/hidden potential fully unlocked
*The stat combination for monster(s)/Gear that are not predetermined will be decided randomly.
Monster
[Goddesses of Triumph] Laevateinn & Rabby
(Before Reforged: Laevateinn & Rabby)
Gear Cost 41 Potential Count 4
MAX Stats 1 9641 MAX Stats 2 9641
Passive SkillsVictory to You!
Increases all elemental Unison damage Ability Power by 50 when equipped in the Main Slot.
Restrictions[Goddesses of Triumph] Laevateinn & Rabby or Ninoyu with the same or higher Cost of the base Monster can be used as fodder.
*Specific Monsters may also be used. See the Help section for details.
Monster
Mahala, Heavenly General
(Before Reforged: Mahala)
Gear Cost 42 Potential Count 4
MAX Stats 1 10216 MAX Stats 2 10216
Passive SkillsFourth Oath
Increases physical and magic Ability Power by 30 when equipped in the Main Slot.
RestrictionsMahala, Heavenly General or Ninoyu with the same or higher Cost of the base Monster can be used as fodder.
*Specific Monsters may also be used. See the Help section for details.
Monster
[Children's Day] Garo
(Before Reforged: [Young Soul] Garo)
Gear Cost 41 Potential Count 4
MAX Stats 1 9641 MAX Stats 2 9641
Restrictions[Children's Day] Garo or Ninoyu with the same or higher Cost of the base Monster can be used as fodder.
*Specific Monsters may also be used. See the Help section for details.
Monster
[Claw Crane Princess] Kag'ya
(Before Reforged: Kag'ya)
Gear Cost 41 Potential Count 4
MAX Stats 1 9641 MAX Stats 2 9641
Monster
[Rhythm Palette] Lapin
(Before Reforged: Lapin)
Gear Cost 40 Potential Count 4
MAX Stats 1 9127 MAX Stats 2 9127
Restrictions[Rhythm Palette] Lapin or Ninoyu with the same or higher Cost of the base Monster can be used as fodder.
*Specific Monsters may also be used. See the Help section for details.
Monster
[Egg Hunt] Percival
(Before Reforged: [Spring Step] Percival)
Gear Cost 40 Potential Count 4
MAX Stats 1 9127 MAX Stats 2 9127
Monster
[Touring] Alice & Tourbillon
(Before Reforged: Alice & Tourbillon)
Gear Cost 39 Potential Count 4
MAX Stats 1 8613 MAX Stats 2 8613
Sword
[Blue Catastrophe] Argyle Sword
(Before Reforged: Argyle Sword)
Gear Cost 40 Total Infuse Count 5
MAX ATK 38811 MAX MATK 14355
[Effects]
Increases physical and magic Ability Power by XL.
Increases the target's Break by XL. Increases Ability Power up to a max of 3XL+ if target is already in Break.
Ability Power scales with the number of Sword type Gear pieces equipped up to a max of 4XL (Gear pieces needed for maximum effect: 10).
[Activation]
When a physical or magic attack Ability is used.
[Activation Rate]
M
Activation rate scales with the number of Sword type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 10).
AbilityGold Bash
[Soldier/Rook-exclusive Ability] Target: 1 enemy. Ability Power 80. Deals physical damage 2 times using both DEF and MDEF.
Lance
[Blue Catastrophe] Argyle Lance
(Before Reforged: Argyle Lance)
Gear Cost 40 Total Infuse Count 5
MAX ATK 40937 MAX MATK 12228
[Effects]
Increases physical and magic Ability Power by XL.
Increases the target's Break by XL. Increases Ability Power up to a max of 3XL+ if target is already in Break.
Ability Power scales with the number of Lance type Gear pieces equipped up to a max of 4XL (Gear pieces needed for maximum effect: 10).
[Activation]
When a physical or magic attack Ability is used.
[Activation Rate]
M
Activation rate scales with the number of Lance type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 10).
AbilityGold Edge
[Lancer/Treasure Hunter-exclusive Ability] Target: 1 enemy. Ability Power 80. Deals physical damage 3 times.
Added effect: Reduces the action speed of the target NPC by 20 for 20 seconds.
Bow
[Blue Catastrophe] Argyle Bow
(Before Reforged: Argyle Bow)
Gear Cost 40 Total Infuse Count 5
MAX ATK 26582 MAX MATK 26582
[Effects]
Increases physical and magic Ability Power by XL.
Increases the target's Break by XL. Increases Ability Power up to a max of 3XL+ if target is already in Break.
Ability Power scales with the number of Bow type Gear pieces equipped up to a max of 4XL (Gear pieces needed for maximum effect: 10).
[Activation]
When a physical or magic attack Ability is used.
[Activation Rate]
M
Activation rate scales with the number of Bow type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 10).
AbilityGold Shot
[Archer/Treasure Hunter-exclusive Ability] Target: 1 enemy. Ability Power 60. Deals physical or magic damage randomly 5 times with a success value of 70.
Staff
[Blue Catastrophe] Argyle Staff
(Before Reforged: Argyle Staff)
Gear Cost 40 Total Infuse Count 5
MAX ATK 14355 MAX MATK 38811
[Effects]
Increases physical and magic Ability Power by XL.
Increases the target's Break by XL. Increases Ability Power up to a max of 3XL+ if target is already in Break.
Ability Power scales with the number of Staff type Gear pieces equipped up to a max of 4XL (Gear pieces needed for maximum effect: 10).
[Activation]
When a physical or magic attack Ability is used.
[Activation Rate]
M
Activation rate scales with the number of Staff type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 10).
AbilityGold Burst
[Mage/Berserker/Treasure Hunter-exclusive Ability] Target: 1 enemy. Ability Power 80. Deals magic damage 3 times.
Added effect: Increases the target's Break value by 30.
Relic
[Blue Catastrophe] Argyle Relic
(Before Reforged: Argyle Relic)
Gear Cost 40 Total Infuse Count 5
MAX ATK 15418 MAX MATK 37747
[Effects]
Increases physical and magic Ability Power by XL.
Increases the target's Break by XL. Increases Ability Power up to a max of 3XL+ if target is already in Break.
Ability Power scales with the number of Relic type Gear pieces equipped up to a max of 4XL (Gear pieces needed for maximum effect: 10).
[Activation]
When a physical or magic attack Ability is used.
[Activation Rate]
M
Activation rate scales with the number of Relic type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 10).
AbilityGold Burst
[Cleric/Berserker-exclusive Ability] Target: 1 enemy. Ability Power 80. Deals magic damage 3 times.
Added effect: Increases the target's Break value by 30.
Dual Blade
[Blue Catastrophe] Argyle Blades
(Before Reforged: Argyle Blades)
Gear Cost 41 Total Infuse Count 5
MAX ATK 33491 MAX MATK 27402
[Effects]
Increases physical and magic Ability Power by XL.
Increases the target's Break by XL. Increases Ability Power up to a max of 3XL+ if target is already in Break.
Ability Power scales with the number of Dual Blade type Gear pieces equipped up to a max of 4XL+ (Gear pieces needed for maximum effect: 5).
[Activation]
When a physical or magic attack Ability is used.
[Activation Rate]
M
Activation rate scales with the number of Dual Blade type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 5).
Armor
[Game] Victory Tuxedo
(Before Reforged: Victory Tuxedo)
Gear Cost 41 Total Infuse Count 5
MAX DEF 44208 MAX MDEF 13960
[Effects]
Reduces physical damage taken by L.
Target: yourself. Recovers 5 Cost.
[Activation]
When physical damage is taken.
[Activation Rate]
M
Hat
[Game] Victory Bunny Headband
(Before Reforged: Victory Bunny Headband)
Gear Cost 41 Total Infuse Count 5
MAX DEF 15123 MAX MDEF 43044
[Effects]
Reduces magic damage taken by L.
Target: yourself. Recovers 5 Cost.
[Activation]
When magic damage is taken.
[Activation Rate]
M
Armor
[Red Rose] Rabbit Outfit
(Before Reforged: Rabbit Outfit)
Gear Cost 40 Total Infuse Count 5
MAX DEF 39343 MAX MDEF 11096
[Effects]
Reflects physical and magic damage taken by L+.
Damage reduction scales with the number of Armor type Gear pieces equipped up to a max of XL (Gear pieces needed for maximum effect: 5).
[Activation]
When physical or magic damage is taken.
[Activation Rate]
M
Activation rate scales with the number of Armor type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 5).
Clothing
[Red Rose] Rabbit Dress
(Before Reforged: Rabbit Dress)
Gear Cost 40 Total Infuse Count 5
MAX DEF 11096 MAX MDEF 39343
[Effects]
Reflects physical and magic damage taken by L+.
Damage reduction scales with the number of Clothing type Gear pieces equipped up to a max of XL (Gear pieces needed for maximum effect: 5).
[Activation]
When physical or magic damage is taken.
[Activation Rate]
M
Activation rate scales with the number of Clothing type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 5).
Helm
[Blue Rose] Wild Rabbit Crown
(Before Reforged: Wild Rabbit Crown)
Gear Cost 40 Total Infuse Count 5
MAX DEF 11096 MAX MDEF 39343
[Effects]
Reflects physical and magic damage taken by L+.
Damage reduction scales with the number of Helm type Gear pieces equipped up to a max of XL (Gear pieces needed for maximum effect: 5).
[Activation]
When physical or magic damage is taken.
[Activation Rate]
M
Activation rate scales with the number of Helm type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 5).
Hat
[Blue Rose] Wild Rabbit Headband
(Before Reforged: Wild Rabbit Headband)
Gear Cost 40 Total Infuse Count 5
MAX DEF 39343 MAX MDEF 11096
[Effects]
Reflects physical and magic damage taken by L+.
Damage reduction scales with the number of Hat type Gear pieces equipped up to a max of XL (Gear pieces needed for maximum effect: 5).
[Activation]
When physical or magic damage is taken.
[Activation Rate]
M
Activation rate scales with the number of Hat type Gear pieces equipped up to a max of L (Gear pieces needed for maximum effect: 5).
Item Exchange Rewards
The exchange lineup can be viewed from the Spotlight page.
Navigate there as follows:
Lobby > Spotlight > Exchange
Notes
Items have an expiration date. They will disappear once expired, so be sure to use them before that happens. To see when an item expires, please check the Items List.
Thank you for playing Unison League!
- Unison League team