Make the Best of Status Ailments
Some player and enemy abilities will cause status ailments.
These can greatly affect the outcome of a battle.
Status ailments are removed after a certain time passes, after completing the quest, or can be removed by a Cleric or Unison Skill.

[Status Ailment Effects]
●Poison
Poisoned targets will repeatedly take damage equal to a percentage of their current HP.
Damage inflicted by poison cannot be reduced using Abilities.

●Paralysis
Abilities used during paralysis have a chance to be cancelled.
If an ability is cancelled due to paralysis, the cooldown will take effect but Ability Cost will not be consumed.

●Confusion
Abilities used by confused targets may change into "Confused Heal" or "Confused Attack".
Confused Heal heals enemies, while Confused Attack attacks allies.
Even if the ability is not activated as intended, a portion of the Ability Cost will still be consumed.

●Prohibit Unison
This status ailment prevents the use of Unison Skills, even if the affected targets' Unison gauge is full.
This has no effect on enemy Monsters.

●Blind
Blinded targets have a reduced chance to land critical strikes with their physical and magic-type attacks.

●Curse
If you have been cursed, recovery abilities and Unison Attacks will not heal your HP until the curse wears off.

●Bleed
Bleeding targets will repeatedly take damage equal to a percentage of their current HP, and inflicts more damage than poison.
Damage inflicted by bleeding cannot be reduced using Abilities.

●Despair
When Despair is cast upon you, your Unison Gauge will be decreased instead of increased when Unison Gauge-boosting Abilities are used.
(Unison Gauge increases from Break Bonuses or when you received damage are not affected by Despair.)

●Psychological Contamination
Psychological Contamination prevents the use of one or two (varies by chance) of your set Abilities for a period of time.
Only up to two Abilities can be rendered unusable by Psychological Contamination.
If you are already afflicted with Psychological Contamination, the effect stacks and extends the time period during which the affected Abilities cannot be used, or disables other Abilities.

● Stun
Stun prevents an Ability from activating for 1 time.
If the enemy is an NPC, the Ability following the cast of Stun will not activate.
If the enemy is a Player, the Ability tapped next will be canceled. Ability cost will not be consumed.
Stun resistance increases every time Stun is cast during battle. The increased resistance will not be carried over after the Quest is finished.

● Pressure
Prohibits switching with any surviving player.
If this effect is incurred while in the process of switching, the switch will be canceled.
Pressure will not be removed with status ailment-removing Abilities such as Mass Refresh. (Pressure will wear off after a set amount of time)

●Frail
Skills that activate when "damage is taken" or an "Ability that causes certain status ailments is received" will not activate.

●Abstraction
Constant Effect Skills will be nullified.


There are Abilities and Unison effects used by the enemy that will inflict even more powerful status ailments that are different from normal ailments.
The below special status ailments cannot be removed with status ailment-removing Abilities such as Mass Refresh. (The special status ailments will wear off only after a set amount of time or with specific removal effects.)
Effect that only activates in PVP battles.

[Special Status Ailment Effects]
● Miasma
Inflicted player will repeatedly take fixed damage proportional to their max HP at set intervals.
Decreases inflicted player's status ailment resistance by 50.

● Scorching
Inflicted player will take fixed damage proportional to their max HP when using an Ability. Decreases inflicted player's Main Gear's Skill activation rate by 30%.

● Frozen
Abilities used have a chance to be cancelled.
*If an ability is cancelled, Ability Cost will not be consumed.
If frozen is applied when inflicted with paralysis, paralysis will be removed.
Decreases inflicted player's ATK and MATK by 50%

● Slumber
Abilities used have a chance to be cancelled. (Consumes Cost)
After a set time, or when Cost consumed during Slumber goes over a certain amount, or damage is inflicted up on the player in Slumber by an Ability, Slumber will be removed.
If slumber is applied when inflicted with blind or psychological contamination, these status ailments will be removed.
Increases inflicted player's Ability Power by 50.

● Rejection
Nullifies Cost recovery, Unison gauge filling, and HP recovery that occurs when using attack Abilities.
If rejection is applied when inflicted with despair or curse, these status ailments will be removed.
Removes inflicted player's buffs and special buffs.

● Insanity
Abilities cannot be selected and used. Abilities that can be used will be chosen at random and activated every 5 seconds.
Abilities used have a chance to be cancelled. The following will be activated at random: "Insanity Action: Attack", "Insanity Action: Boost", "Insanity Action: Heal", "Insanity Action: Hinder".
If Insanity is applied when inflicted with confusion, confusion will be removed.

●Physical Penalty
Prevents Unison gauge fill from Cost consumed for physical attack Abilities.
Furthermore, the following effects will occur when using a physical attack Ability.
└Removes inflicted player's buffs and special buffs.
└Reduces inflicted player's DEF to 0 for 10 seconds.
└Unison gauge will be reduced by an amount equal to the Ability Cost.
This has no effect on enemy Monsters.


●Magic Penalty
Prevents Unison gauge fill from Cost consumed for magic attack Abilities.
Furthermore, the following effects will occur when using a magic attack Ability.
└Removes inflicted player's buffs and special buffs.
└Reduces inflicted player's MDEF to 0 for 10 seconds.
└Unison gauge will be reduced by an amount equal to the Ability Cost.
This has no effect on enemy Monsters.
*The Unison gauge reduction effect from Physical Penalty and Magic Penalty do not stack when the affected target uses an Ability that triggers both effects.


●Support Penalty
Prevents Unison gauge fill from Cost consumed for Abilities that do not perform a Physical or Magic attack.
Furthermore, the following effects will occur when using an Ability that does not perform a Physical or Magic attack.
└Removes inflicted player's buffs and special buffs.
└Reduces inflicted player's status ailment resistance to 0 for 10 seconds.
└Unison gauge will be reduced by an amount equal to the Ability Cost.
This has no effect on enemy Monsters.


● Beguilement
Target's Unison gauge filling effects will be applied to the one using Beguilement.
Beguilement cannot be applied on players who are already inflicted with Beguilement.

●Lethargy
Skills that activate when an "Ability is used" will not activate.

●Fire Isolation
Prevents the use of Fire Unison Skills, even if the affected targets' Unison gauge is full.
This status ailment has no duration and will persist until the effect is removed.


●Water Isolation
Prevents the use of Water Unison Skills, even if the affected targets' Unison gauge is full.
This status ailment has no duration and will persist until the effect is removed.


●Wind Isolation
Prevents the use of Wind Unison Skills, even if the affected targets' Unison gauge is full.
This status ailment has no duration and will persist until the effect is removed.


●Light Isolation
Prevents the use of Light Unison Skills, even if the affected targets' Unison gauge is full.
This status ailment has no duration and will persist until the effect is removed.


●Dark Isolation
Prevents the use of Dark Unison Skills, even if the affected targets' Unison gauge is full.
This status ailment has no duration and will persist until the effect is removed.


●Time Isolation
Prevents the use of Time Unison Skills, even if the affected targets' Unison gauge is full.
This status ailment has no duration and will persist until the effect is removed.


●Star Isolation
Prevents the use of Star Unison Skills, even if the affected targets' Unison gauge is full.